Ultima Online Forever invited Raph Koster to visit us in game and on camera over a massive twitch stream.
Join us at http://www.uoforever.com
HAVE YOU EVER WONDERED ABOUT THE GENIUS BEHIND ULTIMA ONLINE? EVER WONDER HOW THE FREEDOM OF ULTIMA ONLINE WAS CREATED IN A DEVELOPMENTAL WAY?
"Ultima Online is a story about passionate "young punk kids" doing the impossible".
These are the questions that will be answered and more:
How were hues original made and designed, why are thered super neon or weird hues?
How was the original Ultima Online cloth map created?
How was trinsic originally created?
How was the undead attack on trinsic done?
Who did the crafting, and numbers for Ultima Online originally?
How the original character creation was designed in Ultima Online.
Who created the orc and wisp talk and how was it created?
How were all the potted plants, arches, multiple land slides etc done?
How was housing put in, who was behind it?
Who designed the title system for the paperdolls? "Dreadlord".
Who was really behind the entire Ultima Online ecology?
What feature would the original Ultima Online developer add that he never could?
Cow tipping, who implemented it?
Where was the original Ultima Online going? What were the developers planning?
How did easter eggs like purple llamas instead of energy vortexes originate?
How did lockable housing come about, or housing as a whole.
How did rares originate in Ultima Online?
How did Ultima Online deal with the original first digial goods trading?
Why didn't UO2 (Ultima Online 2) launch?
Did EA save Ultima Online, or kill it?
What would of happened if Ultima Online never had Player Killing?
Why was trammel implemented? Does the original developer regret it? How did games follow after?
How does the game that boosted the original MMO concept dealt with problems that have never been dealt with before.
What was the result business wise by implementing Trammel?
How did they design Ultima Online compared to how games are designed today?
How and why did Ultima Online create "Shards", and how do other games use it to this date.
How was Ultima Online originally networked before massive networks originally existed.
What coding language was Ultima Online originaly coded in?
What kind of database platforms were used in Ultima Online originally?
How did Raph Koster get into and become an icon in the gaming industry?
How did Ultima Online deal with the pressure from EverQuest.
How did Ultima Online management react to EverQuest 3D gaming development?
Did Ultima Online ever look into 3D clients etc?
How did Ultima Online reach out to attempt 3D clients.
What was the original idea behind animals, plants, cooking and more in Ultima Online?
How did 8x8 macroing/skill gain originally happen in Ultima Online?
Did you know, Originally orcs would seek out/smell gold you had, dragons would set forests on fire and more..
How did cutting up bodies and original canibalism happen and what issues came with that?
How did all of Ultima Online's trial and error make what Star Wars Galaxy was.